![]() ![]() Universal RP: The two subshaders in main URP shaders (Lit, SimpleLit, BakedLit, ComplexLit, Particles) have now been combined in to one. Graphics: Added: ColorGamutUtility to retrieve the color primaries, white point or transfer function associated with a color gamut.Įditor: "Use display in HDR mode" checkbox is visible in the MacOS player settings. If using enum names as strings, ensure that the new ones get used as it won't be automatically converted to the new ones. ![]() D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth16 has been replaced by HDRDisplayBitDepth::BitDepth16Ĭalls to the obsolete enums will be automatically updated to the new one.D3DHDRDisplayBitDepth::D3DHDRDisplayBitDepth10 has been replaced by HDRDisplayBitDepth::BitDepth10.Serialization: Improved performance of restoring managed objects during a domain reload.Įditor: Added: - Renamed 3DHDRBitDepth to .Įnum D3DHDRDisplayBitDepth renamed to HDRDisplayBitDepth. Serialization: Improved performance of restoring managed objects during a domain reload (again!). MacOS: HDR support updated to use the EDR value for luminance. Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Universal RP: Added support for HDR output devices for desktop and console platforms.Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode Texture: Crash on Sprite::Transfer when building the project RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed ![]() IL2CPP: Build argument doesn't get passed when exporting the project If you change settings in the Flow web service while your watch is plugged into your computer, press the synchronize button on FlowSync to transfer to the settings to your watch.2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” assetĭirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak Every time a firmware update is available, FlowSync will notify you, and request you to install it.
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